Kojima Hideo and I talk about the western world game development philosophy is exactly the same yvette yates

Kojima Hideo on the "western world": with my game development philosophy is exactly the same death stranded area earlier reports said, HBO’s science fiction drama "western world" (Westworld) is part of the source of inspiration for electronic games. Recently, the Solid equipment (Metal Gear) series producer Kojima Hideo has finally published his views on this drama. He said the futuristic playground design philosophy and his philosophy is exactly the same game development. The island said, after seeing the "western world" in second, he felt very favorable screenwriter ideas and he is developing a new "stranded" theme of death, still pushing article quoted a map to illustrate. Because of some subtle details, they came back, they found something, some of them thought that have never been detected, but has deep love thing, they are not seeking to "who am I" story, they already know the answer, they are now here just want to see if he can become? Although the content is abstract, but it reflects the way of thinking is well to game design thoughts of Kojima Hideo. In the episode "western world", a huge playground is inhabited by robots, they are the masters of this land. People to the middle reaches of the park to play and realize their dreams, try to do in real life can not do. From this point of view, "the western world" is really like a giant sandbox game map. The "western world" producer Jonathan Nolan has admitted that part of the source of inspiration for the show in a similar "wilderness biaoke (Red Dead Redemption)" and "BioShock (BioShock)" for such video games. At present, the western world, the fifth set of "Contrapasso" was broadcast on October 30th. (source: ali213 editor: DY) Sina statement: sina.com.cn posted this article for more information to pass, does not mean that agree with their views or confirm the description.相关的主题文章: